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Tower Shuffle

F2P_2022_Neptune_TowerShuffle_OPD.jpg

Team : 5 Game Designers / 4 Game developers

Duration : 2 months

Softwares : Unity, Maya, Illustrator

Type : Mobile Free 2 Play

The Project

One Page Document

The Trailer

On this project I have worked on many aspects of the production

Game Design

I have worked with the other designers to create our concept and document it.

Balancing tools

I have made balancing tools on Excel.

 

We had to balance different aspects : The Tower Defense (In game) and the Card Game (the grind and the monetisation)

Outils Equilibrage F2P.JPG

Content and Live Ops

I have worked on the Tower Defense and the card design.

 

I have designed Towers / Spells (our cards), the enemies, worlds' USP...

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It's including the actual content of the game and the Live Ops.

Cartes F2P.JPG

Lead QA

Finally, I have organised the QA on the project.

 

I've created a Trello to track bugs, set up a hierachy system for bugs.

 

And moreover, I taught people who didn't know, how to use it and how to report bugs correctly.

Trello F2P.JPG

In game, I have worked on the art direction, the Levels visuals, the cards visual concepts and the VFX.

Habillage Tuto.JPG

Environment art

Visual concepts

Concept art F2P.jpg

Final Result

F2P Screen 3.jpg
F2P Screen 1.jpg
F2P Screen 2.jpg

What did I learn ?

On this project I learned a lot about how to design mobile games. Simplify, focus on the essentials in my design and take radical drawings.

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