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Forescythe

The Project

Team : 5 persons

Duration : 3 months

Softwares : Unity, Maya, Illustrator

Type : Brawler 3D

One Page Document

The Trailer

My work as a Level Designer :

 

On this project, I have been in charge of the level design :
Paper LD / Documentation / Integration / Playtest / Polish

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And the visuals :
Art Direction /Environments / VFX / Shader / Lighting

Documentation

I made the paper design and the documentation about  level design to make sure that anyone could make a coherent work with the rest of the game

Art Direction

To make the visuals of the game. I've prepared some visual researches to validate the art direction with the group.

Recherches visuelle Temple.jpg
Recherches visuelle Vege.jpg

Integration

Once our 3C  and Paper LD were fixed. I have integrated all the levels :

Blocking / Camera rails / Triggers / Visuals Assets

Editeur Brawler Rails.JPG
Editeur Brawler Lv1.JPG

Corrections

The team and I also made QA and organized playtests.

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I have been in charge to correct the levels.

Trello Brawler.JPG

Final Result

Narration Environnementale.JPG
Pièges.JPG
Plan Pyramide 2.JPG
Faille.JPG
Plan Pyramide 1.JPG
Arène.JPG

What did I learn ?

On this project I improved a lot on Level Design. How to design an experience, how to tutorialize features, how to make coherents visuals and situations.

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I have also improved my production pipeline.

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