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Workshop : Level Design Documentation

Through my differents projects I've practiced my Level Design Documentation

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3D Puzzle

Tomb Raider

This is a scholar project where I have designed a 3D puzzle from Shadow of the Tomb Raider.

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I have designed a Tomb, a 5/15 minutes puzzle based on the country's cultural and historical references where it takes place.

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3D Navigation

Guidance

In this project, I worked on the guidance systems. I have designed a playable level from the documentation to the Blocking

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I have learned a lot on how to guide a player and what could be a guidance system.

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